Patrick Vreeburg
Graphics programmer
Student at Breda University of Applied Sciences. Experience with both rasterised and raytraced pipelines on PC, Pi and PS5.
I'm a programmer from the Netherlands and am currently studying
Creative Media and Game Technologies
at Breda University of Applied Sciences.
In my free time, I like to work on passion projects, play some games and take photos.
For the better part of my childhood I have been programming. It all started with Scratch and I later moved towards Python,
learning a lot about how programming logic works and acquired some experience using Python to create simple programs
that interface with the OS and connected hardware.
After learning C++, I now call it my go-to programming language for its speed and features. It is also the main programming
language used in my course at BUas. During the course, I have also learned how to make my own game engines by utilising OpenGL
and Dear ImGUI.
I'm always keen to learn new concepts of my known languages or even learn new languages.
Below I have listed my skills. They are ordered from most to least experience. Hover over one to see more context.