Catch My Drift
A racing game made for Year 2 Block D at BUas by Team Vroom in our custom engine.
Image Credit: Luce Bording
Details
Version: v1.0
Language(s): C++, HLSL, PS5 shaders
Engine: Vroom
Developers:
| Name | Role |
| Donna Weerdenburg | Producer |
| Tygo van Gorp | Graphics Programmer & Programming Lead |
| Guus Ros | Gameplay & Physics Programmer |
| Ayush Bhardwas Engine & Tools Programmer | |
| Quillan Wielhouwer | Engine & Tools Programmer |
| David Boyd | Graphics Programmer |
| Patrick Vreeburg | Graphics Programmer |
| Remi Adriaensen | Graphics Programmer |
| Alexei Meiere | Tech Designer & Design Lead |
| Sem Marée | Level Designer |
| Luce Bording | Technical Artist & Art Lead |
| Tomas de Boer | 3D Artist |